Ubisoft Launching Their Own Motion Picture Division to Make Movies
It looks like video game maker Ubisoft wasn't too happy with the way Prince of Persia: The Sands of Time turned out either. Variety reports that French company Ubisoft is launching a new division called Ubisoft Motion Pictures to adapt and develop its own game franchises into movies and TV shows. CEO Yves Guillemot made the announcement at the Edinburgh Interactive Festival, via GameSpot, but didn't mention any projects they're working on. The new film division will be based out of Paris and include a staff with the former CEO of Luc Besson's EuropaCorp and former Walt Disney France executive in distribution. Read on!
This is a very bold first step for a video game manufacturer to finally enter the movie world on their own. But apparently it's not because they really want to, oddly. "We will start making movies not because we want to, but because this is what we have to do," Ubisoft CEO Yves Guillemot explained. "If we don't, we will not be able to take advantage of the next generation." So is this a response to Prince of Persia not being everything they wanted or is this just Ubisoft being smart by focusing on developing their product beyond just gaming. Either way, it's news worth discussing, because it could mean the future of video game movies might actually have some hope. But who knows, only time will tell what this new studio will deliver.
Ubisoft was founded in 1986 and has grown to become one the largest independent video game publishers in the world. Their library contains fantastic award-winning series like: Assassin's Creed, Beyond Good & Evil, Far Cry, Might and Magic, H.A.W.X, Myst, Prince of Persia, Rayman, Red Steel and the Tom Clancy franchise. Honestly, I could see pretty much any one of those be turned into a movie, let's just hope Ubisoft knows how to put together a great Hollywood movie... without Hollywood. It would be all for nothing if their movies turned out worse, but I'm sure they have a plan. Which games do you want to see?