'God of War' Writers Give Update on Long-Delayed Film Adaptation
The last time we wrote about the God of War movie on this site, it was all the way back in 2008 when Brett Ratner was attached to direct. Thankfully he seems to have moved on, since the project is currently without a director, but we finally have an update about the long-delayed movie. IGN spoke to Pacific Rim writers Patrick Melton and Marcus Dunstan, who were brought on to rewrite David Self's original God of War screenplay, and the scribes offered up info about how they had to update the script so it wouldn't rip off Immortals and 300, and they detailed their plan to humanize the deadly main character Kratos. Read on!
Here's what Dunstan told IGN:
In the same way that Batman was grounded with Christopher Nolan's rendition, we were attempting to do that with Kratos so that when we meet him -- like they're doing in this newest game, which is sort of a prequel to the original -- we're seeing him before he became the Ghost of Sparta, when he was just a Spartan warrior and he had family and kids.
Ah, the old Batman Begins comparison. If you've been reading movie news for years like us, you've heard this comparison made about a million times so far, and I definitely rolled my eyes when I read this quote, but then Melton chimed in:
With God of War, the studio's saying, 'We're going to spend $150 million to make this movie. We really need to understand this character and get behind him and feel his pain and feel his emotions so that, when he is in these giant set pieces, we're in there with him and we're feeling it.' That is a critique of some of these big action films is that they often get too big and just become noise; you're not invested in the character.
Now that's more like it. It's always good to at least hear screenwriters are aiming to make the character come before the spectacle, and if his quote is coming from a studio executive, that's even better. Maybe they're finally getting it after the recent failure of movies like Cowboys & Aliens and Battleship. Melton also spoke a bit about the structure of their adaptation:
In the game… there's that attack from the barbarians and Kratos has to call upon Ares to help him. Really, that's going to be our first act break. Before then, he's going to be mortal, and he's going to have his family. We're going to learn about him and understand how he operates. So it's potentially 30 minutes -- give or take -- of building up this character so that, when he does turn and becomes the Ghost of Sparta, we understand him as a human and we understand the journey that he's going to take. We're emotionally invested, so that it could go beyond just this one movie.
Sounds good to me. I've played the game a few times here and there, and there's a ton of potential for a massive world with amazing action setpieces, so I'm hoping that these guys can pull it off. Working with Guillermo del Toro on Pacific Rim has to help, considering that film also has to operate on a huge scale. There's no release date available for the movie yet, but there's one question I have left: who will play Kratos in the film? God of War game creator David Gaffe once said Djimon Honsou (Gladiator, The Island, Blood Diamond) was his choice, but I'm guessing the studio would like to get a bigger name, maybe like Tom Hardy, perhaps? He's built enough and has the dramatic chops to pull off just about anything. Thoughts?