Guillermo del Toro Finally Talks Choice to Convert 'Pacific Rim' 3D
Nearly two weeks ago, some frustrating news came to light reporting that Warner Bros. was forcing a post-production 3D conversion of Pacific Rim. This wasn't necessarily surprising, but what made it annoying and maddening was the fact that director Guillermo del Toro made a very prominent statement earlier this summer about why he didn't want to have the film shot or converted to 3D. The filmmaker said, "To force the 3D effects for robots and monsters that are supposed to be big you are making their [perspective] miniaturized, making them human scale." Well, now he's spoken out as to why this decision to convert the film to 3D is something that he's come to terms with, and it's slightly comforting on some level.
Speaking to Shock Til You Drop, here's what del Toro said about why he changed his mind:
“What happened was, in the weeks and months following Comic-Con, what I asked from the studio was to agree to four points that I wanted to do. The more the ILM shots arrived, the more I realized that there were only a few shots that would miniaturize. I asked the studio, number one, that we would not hyper-stereo-lize the thing. That we would not force 3D on the beauty shots. That we would keep the giant dimensions. They agreed.”
But there's still the issue of the time it takes to do a solid 3D conversion and not have it feel like a terrible cinematic pop-up book like Clash of the Titans a couple years ago, one of the worst conversions done for the big screen. Thankfully, del Toro has an answer for that too, and it was part of the reason he agreed to do the conversion in the first place:
"Normally a conversion takes a few weeks. I asked to start it immediately so we could take the full 40 weeks to do the conversion. As an example, Titanic took about 50 weeks to convert. The final thing that I asked that they agreed to, which was amazing, was that I asked them to give me an extra budget, which is considerable, to actually have ILM composite the shots that are CG native 3D. We’re not giving elements. ILM is giving the composite in 3D from the get-go. That’s a huge, huge element. Now I’m going to be involved in supervising it. What can I tell you? I changed my mind.”
So there you have it. The most interesting part is having ILM do the effects in native 3D, and that should make quite the difference. Of course, I'm still worried about the scale of the film and how the 3D might make the epic size of the battles between monsters and controlled robots look like a playset. However, I'm willing to trust del Toro, a director not known to blow smoke up our asses, and see what his promising sci-fi film looks like in 3D, but probably not until I've seen it in two dimensions first. Warner Bros sends the film to theaters next summer on July 12th, 2013. Will you see Pacific Rim in 3D now?